#pragma once
#include "expression.h"

namespace krryn{
namespace animation{
	class skeleton;

	class expression_root : public expression{
	public:
		expression_root() : expression(1) {}

		virtual void blend(float a_DT, skeleton *a_Result){
			// just forward the blend call
			get_input(0)->blend(a_DT, a_Result);
		}
	};
}
}